Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Players
3-6
Time
?-?
Age
10+
Weight
1.29
Rating
5.81
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Cash has a high variability gameboard, offering different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and allows players to improve their strategies over time. With good scalability and moderate easiness to learn, Cash has a solid replayability score of 7.9.
The final luck score for Cash is 5, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in the game. Overall, the game's outcome is influenced by both luck and player strategy.
Players, taking on the personas of thieves, start with empty hands. On each turn, a player may draw a key card (keys come in four colors) or play one or more combinations of four appropriately colored key cards to open some of the 35 available safes (only seven safes and their contents are revealed and available each round) to collect cash. Players receive a bonus for opening the seventh and final safe each round, and also for cracking two or more safes in a single turn. When all 35 safes (five rounds) have been collected, the player with the most cash wins.
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