Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Players
2
Time
120-480
Age
?+
Weight
2.39
Rating
5.92
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
The game Case Green has a high replayability score of 8.03, indicating its strong variability, strategic depth, and adaptability to different player counts. The presence of expansions and moderate ease of learning further enhance its replay value.
The final luck score for Case Green is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Case Green: The War for Czechoslovakia, 1938, is a simulation of the war that might have resulted if Hitler has not won a political victory at Munich in 1938. This is a game of intermediate complexity in which the two players command forces of Germany and Czechoslovakia. The German player must conquer Czechoslovakia within a certain period of time. The Czech player must prevent this from happening. "What if Czechoslovakia has not succumbed to Anglo-French pressure at the conference table at Munich, and decided to call Germany's bluff over the Sudetenland on the battlefield? With the possible exception of Adolf Hitler, no one wanted war at the time, least of all the Czech people. But they were ready, willing and able to fight if the French and the British showed the slightest inclination to support them against the Fuhrer's ill-prepared Third Reich. The resulting war would have been a hard fought affair, especially if German fears of a second front to the West had materialized." Published in Strategy & Tactics magazine #152 - Jun 1992. Game Scale: Game Turn: 1-2 days Hex: 7.5 miles / 12 kilometers Units: Company to Battalion Game Inventory: One 22 x 34" six color mapsheet One dual-side printed countersheet (200 1/2" counters) One 8-page Case Green booklet Solitaire Playability: High Complexity Level: Medium-Low Players: 2-3 or more Playing Time: 2-8
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