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Casbah box art
Rich game profile

Casbah

Players first draw from a pool of tiles and then try to construct a Casbah (Arabian house) according to the rules and tiles. Each square tile shows internal doors or windows or garden, so only internal doors can meet, whereas windows can face onto the street for example. Crude gr...

Players

1-4

Time

?-?

Age

8+

Weight

1

Rating

5.53

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.5

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Casbah has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, Casbah has a strong replayability score of 7.8 out of 10.

Luck profile

Casbah has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Players first draw from a pool of tiles and then try to construct a Casbah (Arabian house) according to the rules and tiles. Each square tile shows internal doors or windows or garden, so only internal doors can meet, whereas windows can face onto the street for example. Crude graphics do evoke the desert village and players can make the game more or less difficult as they like.

Category

1

Mechanism

1

Media

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Editions

Versions and regional releases

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Files and documents

Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
Sylvie Barc

Artists

1
David Cochard

Publishers

1
La Haute Roche

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