Table feel
Caprice has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.
This is an abstract strategy game with very nice wooden components. It is a part of the same series or games as Cabale and Siesta. Players begin with four hidden tiles that have pictures on them matching block types (in two shapes and two colors). Players take turns adding and po...
Players
2-4
Time
?-?
Age
10+
Weight
1.93
Rating
5.91
Should this hit the table?
Caprice has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Caprice has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.
Caprice offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with good replay value.
Caprice has a moderate influence of luck. Random elements like dice rolls or card draws have a notable impact on the game outcome, but players also have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with the game outcome being primarily determined by player strategy and decisions, but luck still playing a significant role.
Overview
This is an abstract strategy game with very nice wooden components. It is a part of the same series or games as Cabale and Siesta. Players begin with four hidden tiles that have pictures on them matching block types (in two shapes and two colors). Players take turns adding and possibly moving blocks on a board, each turn adding to one of six towers, to a maximum or four blocks per tower. The players are trying to build towers with pieces that match their tiles. When five towers reach their maximum height, players arrange their tiles so as to match as many towers and blocks as possible.
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