ABG All Board Games
Candy Time box art

Candy Time

Players

2-6

Time

10-25

Age

5+

Weight

1

Rating

6.34

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is not a strong emphasis on cooperation.

Replay value

Candy Time has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game is moderately easy to learn, offering a balanced experience for players of different skill levels.

Luck profile

Candy Time has a moderate influence of luck. Random elements such as dice rolls or card draws play a significant role in determining the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. Overall, the game has a balanced mix of luck and strategy.

Overview

Candy Time is a tile-placing game in which players have to complete pieces of candy. None of the tiles include a whole piece of candy; they have only halves — four halves actually, one on each side of the square tiles, so we have to combine our tiles with the ones on the table to complete one, two, or even three candies. Some candies are worth one point, others two points, and some of them let us play an additional tile. The game starts with a wall of candy tiles on the table, all of them placed randomly. Players receive three tiles, and they play one per turn, placing it on the table and taking as many tiles as pieces of candy that have been completed. The tiles don't have to match every single side, so if we place a tile touching three others but only matching two of the sides, we take those two tiles and leave the rest. We keep aside the tiles that we get from the table as they are our points. The tile that we played stays on the table, and we receive a new one at the end of our turn so that we always have three from which to choose. Whoever gets the most candies wins!

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Manu Palau

Artists

1
Paco Dana

Publishers

3
Brain Picnic Granna ????????