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Candy Crush Duel box art
Rich game profile

Candy Crush Duel

A brand new Candy Crush board game for two players. Players place colorful candies on the game board to create sweet combinations and earn points. By earning points the bar fills up and the first player to have a full point bar is the winner! Outsmart your opponent with creative...

Players

2

Time

30-60

Age

8+

Weight

1.2

Rating

6.16

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a focus on strategic decision-making and frequent awareness of opponents' actions.

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.1

Low interaction

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a focus on strategic decision-making and frequent awareness of opponents' actions.

Replay value

Candy Crush Duel has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows for player improvement over time. The scalability of the game is good, adapting well to different player counts. While the easiness to learn score is relatively low, indicating a moderate learning curve, the game still offers enough depth to keep players engaged. Overall, Candy Crush Duel has a solid replayability score of 7.6.

Luck profile

The final luck score for Candy Crush Duel is 4.67, indicating a moderate influence of luck in the game. Random elements have a notable impact on the game outcome, but players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome.

Overview

What ABG knows about this game

A brand new Candy Crush board game for two players. Players place colorful candies on the game board to create sweet combinations and earn points. By earning points the bar fills up and the first player to have a full point bar is the winner! Outsmart your opponent with creative solutions and score the most points! —description from the publisher

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Editions

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
René Groen

Publishers

1
Just Games (II)

Linked items

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