Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Calamity is Games Workshop game published in association with the Sentry Group of Insurance companies. A typical insurance game, where you, as a company, insure risks in this dangerous world. Designed by Andrew Lloyd Webber (yes the famous one). Mechanics from Derek Carver and Ia...
Players
2-6
Time
?-?
Age
10+
Weight
1.33
Rating
5.14
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Calamity! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The game's player interaction score and easiness to learn also contribute to its overall replay value.
Calamity! has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating the other.
Overview
Calamity is Games Workshop game published in association with the Sentry Group of Insurance companies. A typical insurance game, where you, as a company, insure risks in this dangerous world. Designed by Andrew Lloyd Webber (yes the famous one). Mechanics from Derek Carver and Ian Livingstone. (OOP 1983)
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