Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Cabula is a game full of magic, you will take the role of a wizard in a competition to reach the maximum power (represented by star cards). Whoever is able to collect five stars will become the best wizard, the rest will fail in their mission. You have to use wisely the magical c...
Players
2-6
Time
10-20
Age
8+
Weight
1
Rating
7.22
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
Cábula has a high replayability score due to its high variability gameboard, good expansions available, deep strategic depth, and decent scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is average, and the game adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the effort.
Cábula has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Cabula is a game full of magic, you will take the role of a wizard in a competition to reach the maximum power (represented by star cards). Whoever is able to collect five stars will become the best wizard, the rest will fail in their mission. You have to use wisely the magical creatures, dragons, cyclops, minotaurs and krakens cards, to sabotage the strategies of the other wizards, but you have to be very careful with the beasts of the other participants, they will be used for the same purpose to lose power and ruin all the strategies. You can also use the different spell cards and try to avoid the curse cards. A hand management card game in which the first one to get 5 stars down wins. —description from the publisher
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