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Bushi box art
Rich game profile

Bushi

Introduction: Two army forces try to pass each other as best and as quickly as possible. This is done by tactically using their own forces, but also the adversary's strategic points can be used. Content: 1 board 2x12 play pieces (Bushi's) Aim of the game: To be the first to play...

Players

2

Time

?-?

Age

12+

Weight

2.43

Rating

5.49

Should this hit the table?

Quick read before the metadata.

Bushi has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Bushi has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

Bushi has a high variability gameboard, with multiple paths to victory and random elements, providing fresh experiences each time. The game also offers expansions that add new content and gameplay elements. It has deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Bushi has a strong replayability score of 7.92.

Luck profile

Bushi has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Introduction: Two army forces try to pass each other as best and as quickly as possible. This is done by tactically using their own forces, but also the adversary's strategic points can be used. Content: 1 board 2x12 play pieces (Bushi's) Aim of the game: To be the first to play a complete army of 12 Bushi's up and off the board.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Henri Sala

Publishers

3
Clipper The Game Crafter, LLC Nathan

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