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Buried Treasure box art
Rich game profile

Buried Treasure

In Buried Treasure, players compete to compile sets of colored cards by drawing from several common stacks. Depending on what symbol is on a card, drawing it might let you take another from the stacks or even steal cards of the same color from one of your opponents. At the end of...

Players

2-4

Time

?-?

Age

10+

Weight

1.57

Rating

6.04

Should this hit the table?

Quick read before the metadata.

The game Buried Treasure has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the level of cooperation required is relatively low.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

The game Buried Treasure has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the level of cooperation required is relatively low.

Replay value

Buried Treasure has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The game offers a good balance between ease of learning and depth of gameplay. The player interaction score is average, but overall, the game provides fresh experiences and room for improvement with each playthrough.

Luck profile

Buried Treasure has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, but players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game has a balanced mix of luck and strategy.

Overview

What ABG knows about this game

In Buried Treasure, players compete to compile sets of colored cards by drawing from several common stacks. Depending on what symbol is on a card, drawing it might let you take another from the stacks or even steal cards of the same color from one of your opponents. At the end of the round, the majority holders of each color will gain points; the amount of points varies each round. Was awarded the title "Best Family Card Game" by Games Magazine in 2000.

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Editions

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Edition Year Language Publisher / Region
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Rules, aids, translations

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Credits

People and publishers

Designers

1
Sid Sackson

Artists

2
M. Löffler Ron Zalme

Publishers

1
F.X. Schmid

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