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Bump In The Night box art
Rich game profile

Bump In The Night

A group of kids have wandered into your house to spend the night. Dawn will not come soon enough to save them, the only question that remains is which group of monsters will terrorize them the most. In "Bump In The Night" 2-6 players each play a group of six monsters that they wi...

Players

2-6

Time

?-?

Age

12+

Weight

2.4

Rating

5.60

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Bump in the Night offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Bump in the Night has a strong replayability score of 7.6.

Luck profile

Bump in the Night has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

A group of kids have wandered into your house to spend the night. Dawn will not come soon enough to save them, the only question that remains is which group of monsters will terrorize them the most. In "Bump In The Night" 2-6 players each play a group of six monsters that they will use to terrorize the kids in the haunted house. If enough terror is generated in a person or if a person is forced to flee the house, the player claims the person for a point. Other points can be gained through special bonus cards as well. The first player to five points on their turn wins the game.

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Editions

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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Colin Dimock

Artists

3
Dave Aikins Todd Breitenstein Kurt Miller

Publishers

1
Twilight Creations, Inc.

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