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Builder's High box art

Builder's High

Players

2-5

Time

?-?

Age

10+

Weight

1.67

Rating

6.67

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance of direct and strategic confrontation.

Replay value

Builder's High has a high degree of variability in its gameboard, with multiple paths to victory and variable setups. The expansions available add new content and gameplay elements, enhancing the replay value. The game offers deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Builder's High has a strong replayability score of 7.7.

Luck profile

Builder's High has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Builder's High is a game that builds buildings by paying budget cards. However, no waste is allowed. Build by paying exactly the cost of a well-combined budget card. The purpose of this game is to achieve one of the multiple presented city planning cards. What you can do on your turn is simple: take a budget card or a construction card, or construct a building. You'll need cunning to figure out what to do, manage your money, read your opponent's plans, and get cards ahead of time. Also, even if the city plan is achieved, there is no peace of mind. Eventually you have to use up all the cards in your hand. Lean management makes the difference between victory and defeat. Building cards have effects, which can be advantageous or disadvantageous depending on the situation. Let's create a bustling city by managing your hand and card effects well!

Editions

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Credits

Designers

1
Susumu Kawasaki

Artists

1
TANSAN Inc.

Publishers

1
Hobby Japan

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