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Brethren Of The Coast box art
Rich game profile

Brethren Of The Coast

We were schooner-rigged and rakish With a long and lissom hull, And we flew the pretty colours Of the crossbones and the skull; We’d a big black jolly roger Flapping grimly at the fore, And we sailed the Spanish waters In the happy days of yore. – John Masefield, ‘Long John Silve...

Players

3-6

Time

30-60

Age

10+

Weight

2

Rating

6.30

Should this hit the table?

Quick read before the metadata.

Moderate level of player interaction

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of player interaction

Replay value

Brethren of the Coast offers a high level of variability in its gameboard, with multiple paths to victory and variable setups. The presence of expansions adds to the replay value and freshness of each playthrough. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different player counts without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, Brethren of the Coast has a strong replayability score of 7.85, making it a game that can be enjoyed multiple times.

Luck profile

Brethren of the Coast has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Brethren of the Coast provides a good balance between luck and player agency.

Overview

What ABG knows about this game

We were schooner-rigged and rakish With a long and lissom hull, And we flew the pretty colours Of the crossbones and the skull; We’d a big black jolly roger Flapping grimly at the fore, And we sailed the Spanish waters In the happy days of yore. – John Masefield, ‘Long John Silver’ The players in Brethren of the Coast set out from Port Royal and on each turn must make two straightforward decisions: to sail one of their ships to confront one of the Spanish galleons or settlements, then to enlarge the treasure hoard on a different Spanish galleon or a settlement by playing a card. Each ship adds to the size of their fleet, and each card adds to the Spanish loot — or possibly to the Spanish defenses! In this way, players compete for the opportunity to get the best of the Spanish treasure — doubloons and treasure chests — but cannot know at the beginning of the game exactly what treasure waits for them, nor how the Spanish will fight back when each galleon or settlement is "reckoned" and the treasure finally shared. Each player begins the game with four doubloons and may spend one to play a card face down, hiding information from their compatriots. Will you hide the best loot, or are you secretly aiding the Spanish against your peers in the hope of gaining a bigger payout? At the end of the game, the players count up their hoard of doubloons. In addition, the two players who have collected the most and secondmost treasure chests share all the doubloons spent to hide cards during the game — all other treasure chests are revealed to be worthless! Can the other brethren of the coast be trusted? Will the Spanish attack the largest fleet or the smallest? The brethren may have a code, but you are pirates, after all! Together you will defeat the Spanish, but only one pirate captain will win the day!

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