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Boom Bokken box art
Rich game profile

Boom Bokken

When the Sensei's lesson is over, the apprentice ninjas meet up in the dojo yard to play an explosive game. In Boom Bokken, the players split up into teams and pass between them a bomb that must never touch the ground; otherwise it will explode! During the game, players play a ca...

Players

4-9

Time

?-?

Age

8+

Weight

1

Rating

6.10

Should this hit the table?

Quick read before the metadata.

Boom Bokken has a high level of direct confrontation and strategic depth. Players need to constantly pay attention to each other's actions and react accordingly. While there is not much emphasis on cooperation, the game offers a good balance of player interaction overall.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Boom Bokken has a high level of direct confrontation and strategic depth. Players need to constantly pay attention to each other's actions and react accordingly. While there is not much emphasis on cooperation, the game offers a good balance of player interaction overall.

Replay value

The game Boom Bokken has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

Boom Bokken has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

When the Sensei's lesson is over, the apprentice ninjas meet up in the dojo yard to play an explosive game. In Boom Bokken, the players split up into teams and pass between them a bomb that must never touch the ground; otherwise it will explode! During the game, players play a card featuring a number between 1 and 8. As they do so, they instruct the next player (designated by them) to play a card that is «higher» or «lower» than the card they have just played. If the designated player cannot play a higher or lower card as called, the bomb explodes and the player is out of the game for the rest of the round. (Cards of identical value can be played.) When a player manages to play all the cards in his hand, he is safe for the rest of the round. The quicker the teams manage to get their players home safe, the greater their rewards.

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