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Bloodiest Day: The Battle Of Antietam September 17, 1862 box art
Rich game profile

Bloodiest Day: The Battle Of Antietam September 17, 1862

Bloodiest Day: The Battle of Antietam, from Spearhead Games captures the essence of this crucial engagement. Bloodiest Day's unique approach to simulating Civil War battles uses alternating-impulses and an area map to capture the ebb and flow of Civil War battle as attack and cou...

Players

2

Time

?-?

Age

?+

Weight

2.33

Rating

6.88

Should this hit the table?

Quick read before the metadata.

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The game offers a high level of variability in each playthrough with a diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing replay value. The deep strategic possibilities allow players to continuously improve their strategies over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, Bloodiest Day: The Battle of Antietam September 17, 1862 has a strong replayability score of 7.88.

Luck profile

The final luck score for Bloodiest Day: The Battle of Antietam September 17, 1862 is 7. This indicates a game with a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Bloodiest Day: The Battle of Antietam, from Spearhead Games captures the essence of this crucial engagement. Bloodiest Day's unique approach to simulating Civil War battles uses alternating-impulses and an area map to capture the ebb and flow of Civil War battle as attack and counterattack build to a crescendo of combat. 17 September 1862, Sharpsburg, MD: The bloodiest single day of combat the North American continent would ever witness draws to a close. Lee's Army of Northern Virginia, outmanned but not outfought by McClellan's Army of the Potomac, barely adverts disaster along the banks of the Antietam Creek. Heavy but uncoordinated Federal attacks had stretched the gray-clad lines to the breaking point. Only the nick-of-time arrival of Hill's Light Division blunts the final Union assault. McClellan refuses to commit his reserves to grasp the war-ending victory that lies within his reach. Lee's first invasion of the North ends - but the war drags on. Yet McClellan's imperfect victory would lead to Lincoln's Emancipation Proclamation and change fundamentally the nature of the conflict. System is loosely based on the area movement games from Avalon Hill (Storm over Arnhem, Thunder at Cassino, Turning Point: Stalingrad and Breakout: Normandy) and sister game to They Met At Gettysburg. Game Scale: Game Turn: 2 hours Area: 1" / 2.54cm = 285 yards / 260 meters Units: Brigades Game Inventory: One 22 x 34" full color map One dual-side printed countersheet (176 5/8" counters) One 30-page Bloodiest Day rulebook Two single-side printed Player Aid Cards Two single-side printed Order of Battle charts Four 6-sided dice Solitaire Playability: High Complexity Level: Low-Medium Players: 2 or more Playing Time: 1.5 - 2.5 hours

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Credits

People and publishers

Designers

1
Peter Perla

Artists

3
Crazy Cat Graphics Peter Perla William B. T. Trego

Publishers

1
Spearhead Games

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