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Blood On The Tigris box art
Rich game profile

Blood On The Tigris

Published in Strategy & Tactics magazine #176, Blood on the Tigris: The Iraq Campaign 1914-1917 is a simulation of the 1914-1917 British/Indian campaign in Mesopotamia during the Great War. It has 1 22x34" map and 220 counters in 2 sheets (140 & 80). Scale is 6 miles per hex, 1 m...

Players

2

Time

?-?

Age

12+

Weight

3

Rating

5.89

Should this hit the table?

Quick read before the metadata.

Blood on the Tigris has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Blood on the Tigris has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Blood on the Tigris has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows for room to improve strategy over time and has a good balance of player interaction. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Blood on the Tigris has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Published in Strategy & Tactics magazine #176, Blood on the Tigris: The Iraq Campaign 1914-1917 is a simulation of the 1914-1917 British/Indian campaign in Mesopotamia during the Great War. It has 1 22x34" map and 220 counters in 2 sheets (140 & 80). Scale is 6 miles per hex, 1 month per turn. Units are battalions, regiments and brigades. There are 3 scenarios, including the 30 turns campaign. It is of low complexity for this sort of game, having 7 pages of rules.

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Credits

People and publishers

Designers

2
David McElhannon Perry Moore

Publishers

1
Decision Games (I)

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