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Blank White Dice box art
Rich game profile

Blank White Dice

In Blank White Dice, players roll the game dice to activate the icons on them and gain enough points to win the game! But not everything is as straightforward as that! If a player rolls a blank face, they draw their own icons on the faces of their dice. Some icons give players po...

Players

2-4

Time

?-?

Age

14+

Weight

1.5

Rating

5.92

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Teach 2.9

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Blank White Dice has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game is moderately easy to learn, striking a balance between accessibility and depth.

Luck profile

Blank White Dice has a moderate influence of luck. Random elements, such as dice rolls, have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in their gameplay.

Overview

What ABG knows about this game

In Blank White Dice, players roll the game dice to activate the icons on them and gain enough points to win the game! But not everything is as straightforward as that! If a player rolls a blank face, they draw their own icons on the faces of their dice. Some icons give players points, others may cause opponents to lose points, force competitors to re-roll and more! The first player to reach 13 points at the end of a round wins.

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