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Blackbeard box art
Rich game profile

Blackbeard

Introduction (from the rule book): BLACKBEARD recreates "The Golden Age of Piracy" at the turn of the 18th century. Each player becomes one or more pirates and attempts to amass a fortune and retire before a King's Commissioner tracks him down, a Warship stumbles across him, or h...

Players

1-4

Time

120-240

Age

12+

Weight

3.22

Rating

6.37

Should this hit the table?

Quick read before the metadata.

Blackbeard has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Blackbeard has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Blackbeard has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn further enhance its replay value.

Luck profile

Blackbeard has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element overpowering the other.

Overview

What ABG knows about this game

Introduction (from the rule book): BLACKBEARD recreates "The Golden Age of Piracy" at the turn of the 18th century. Each player becomes one or more pirates and attempts to amass a fortune and retire before a King's Commissioner tracks him down, a Warship stumbles across him, or his own crew cuts his throat! Merchant ships plying the trade routes are the targets. Prizes range from near-worthless supplies to the fabulous Spanish and Mogul treasure ships. Luck, skill and cunning all play a part as you comb the Seven Seas (well ... at least three of them) for fame and fortune. Players should be aware that the game simulates 18th century piracy and therefore features random happenstance. Little can be planned. Players who are ready to strike when opportunity presents itself and are wily and aggressive without being rash will fare best in the long run. Players take up the roles of famous pirates navigating the major sea lanes during the golden age of piracy. Plunder and pirateering await as each player moves about on the map in a variable system through a deck of cards. Rather than the normal turn order in games, players move when their designation is drawn in a deck. When not in the role of their pirate they can take on the role of one of the English military ships hunting the sea for pirates. By making shrewd choices and having some luck the player can end the game a wealthy and retired pirate with a large fleet of ships that have been accumulated over the years.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Richard H. Berg

Artists

3
Dave Dobyski Charles Kibler George I. Parrish, Jr.

Publishers

2
The Avalon Hill Game Co Descartes Editeur

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