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Bites box art
Rich game profile

Bites

New version of the Spiel des Jahres Recommended Big Points with a new theme, more engaging components, and rule tweak cards to make sure every play is different. Four page illustrated rulebook. 20min play time. Highly interactive with no direct conflict. Players move ants along a...

Players

2-5

Time

?-?

Age

12+

Weight

1.48

Rating

7.14

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.2

Scales well

Strategy 4.6

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Bites offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and is moderately easy to learn. Overall, it provides a fresh and engaging experience with a strong replayability score of 7.89.

Luck profile

Bites has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

New version of the Spiel des Jahres Recommended Big Points with a new theme, more engaging components, and rule tweak cards to make sure every play is different. Four page illustrated rulebook. 20min play time. Highly interactive with no direct conflict. Players move ants along a trail and collect food as they go. However, the value of that food depends on how the other ants move. Shared incentives mean you are always trying to figure out what the other players are up to. Variable "rules cards" tweak the rules to every game so that each play is fresh. During setup, a trail of food is laid out. On each player's turn, they can move any ant to the next food in the trail that matches their color (red ant to apple, purple ant to grapes, etc). Then the player takes the food token directly in front of or behind the ant, saving it to score at the end of the game. However, players don't know for sure how much the food is going to be worth until the matching ant makes it to the ant hill at the end of the trail. This creates shared incentives as players work together to advance some ants and hold others back. Along the way players also have the chance to pick up chocolate, which can be turned into special actions, and wine, which provides a way to score bonus points. There are four decks of cards that define the rules for the game. Each game, one card is chosen from each deck to provide a unqiue combination. Players have to adapt their strategy to the actions the other players are taking and the unique rules for this game. The "rule decks" are: Ant Hill - Food tokens are worth more points if the matching ant gets to the hill FIRST. Or, food tokens are worth more points if the matching ants get to the ant hill LAST. Wine - The wine tokens have a different way of scoring in every game. Chocolate - The chocolate tokens provide a different special power in every game. And, the best way to use that power will change based on the other special rules in play. Variant - One special rule that applies to this game which offers an extra twist. Your actions will change the incentives for the other players. Can you manage these cascading effects to collect the most valuable food collection?

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