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Birth Of A Nation box art
Rich game profile

Birth Of A Nation

"Birth of a Nation" first published in The Wargamer Magazine (#18) Jan-Feb 1982, is a two-player company level wargame simulation of the battle of Freeman's Farm (Saratoga), Sept. 19, 1777. Points are awarded to the British player for Victory point hexes occupied and for un-demor...

Players

2

Time

120-240

Age

12+

Weight

3

Rating

5.91

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Birth of a Nation has a high degree of variability in its gameboard and expansions, offering fresh experiences each time. The game provides deep strategic possibilities and allows players to improve their tactics over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and replayable experience.

Luck profile

Birth of a Nation has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game's overall luck dependence is balanced, with a mix of luck and strategy influencing the outcome. The final luck score for Birth of a Nation is 7, indicating that luck plays a minor role compared to player strategy and decisions.

Overview

What ABG knows about this game

"Birth of a Nation" first published in The Wargamer Magazine (#18) Jan-Feb 1982, is a two-player company level wargame simulation of the battle of Freeman's Farm (Saratoga), Sept. 19, 1777. Points are awarded to the British player for Victory point hexes occupied and for un-demoralized units. The number of points gained determines the level of victory for both sides.

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Editions

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Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

2
Richard H. Berg Peter Hatton

Publishers

1
3W (World Wide Wargames)

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