Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
"Birth of a Nation" first published in The Wargamer Magazine (#18) Jan-Feb 1982, is a two-player company level wargame simulation of the battle of Freeman's Farm (Saratoga), Sept. 19, 1777. Points are awarded to the British player for Victory point hexes occupied and for un-demor...
Players
2
Time
120-240
Age
12+
Weight
3
Rating
5.91
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation.
Birth of a Nation has a high degree of variability in its gameboard and expansions, offering fresh experiences each time. The game provides deep strategic possibilities and allows players to improve their tactics over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and replayable experience.
Birth of a Nation has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game's overall luck dependence is balanced, with a mix of luck and strategy influencing the outcome. The final luck score for Birth of a Nation is 7, indicating that luck plays a minor role compared to player strategy and decisions.
Overview
"Birth of a Nation" first published in The Wargamer Magazine (#18) Jan-Feb 1982, is a two-player company level wargame simulation of the battle of Freeman's Farm (Saratoga), Sept. 19, 1777. Points are awarded to the British player for Victory point hexes occupied and for un-demoralized units. The number of points gained determines the level of victory for both sides.
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