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Big Deal box art

Big Deal

Players

2-6

Time

?-?

Age

12+

Weight

3

Rating

5.54

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Big Deal has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh experience each time it is played and allows players to improve their strategies over time. The game's player interaction and easiness to learn also contribute to its replay value.

Luck profile

Big Deal has a moderate influence of luck. The game outcome is determined by a balanced mix of random elements and player strategy. While random elements like dice rolls or card draws play a notable role, players have substantial ability to mitigate luck through strategic decisions and planning. Overall, luck plays a significant but not overwhelming role in the game.

Overview

Big Deal is a game of corporate business deals. Players are big investors (and I mean big - the smallest notes are $50 million and billions of dollars change hands) and wheeler-dealers. Players acquire shares in companies, primarily randomly (picked up as cards), but also possibly through purchase of other players' previous sales. To form the companies they must also acquire resources, which are bought from 4 sets. The pricing mechanism for these is like Palmyra and McMulti - each purchase increases the price and each sale decreases it. Once an appropriate set is acquired for a matching set of (at least two) shares in a company, the company can be formed. Companies pay income to their owners each turn. They can also be sold off at a premium, or split up (provided the owner has enough shares and resources) to gain double income. The real heart of the game comes in the option to conduct hostile takeovers. A player lays one or more shares in a company owned by another player and then starts a bidding war to takeover the company. Each player is bidding to buy the shares of the opponent (bids are per share). The "winner" gets the company and all the shares, the "loser" is paid off at the final bid price. Who is actually the winner and loser depends, of course, on the balance of the final price. There is a sudden death variable finish, when assets plummet in value, so there is a tense few final rounds when players can try to realize assets while they are still valuable. During this period the judgment of takeover prices becomes even more tricky (and a gamble).

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Credits

Designers

4
Tzvika Harpaz Yoel Rotem Roy Wagner Gal Zuckerman

Artists

1
Franz Vohwinkel

Publishers

1
AMIGO

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