Table feel
Moderate level of direct and strategic confrontation, high interaction frequency, and limited emphasis on cooperation.
Teams take turns to become of chefs and visitors to the Crazy Kitchen restaurant! A team of visitors places orders, a team of chefs, using original mechanics of this game, try to fulfill as many orders as possible until the time runs out. Completed orders are worth victory points...
Players
2-8
Time
20-30
Age
10+
Weight
?
Rating
6.90
Should this hit the table?
Moderate level of direct and strategic confrontation, high interaction frequency, and limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation, high interaction frequency, and limited emphasis on cooperation.
The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The strategic depth allows players to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. Although it may take some time to learn, the game offers a rewarding and engaging experience.
The final luck score for ???????? ????? is 6.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Teams take turns to become of chefs and visitors to the Crazy Kitchen restaurant! A team of visitors places orders, a team of chefs, using original mechanics of this game, try to fulfill as many orders as possible until the time runs out. Completed orders are worth victory points. The team with the most VP wins! A team of chefs, having received an order from a team of visitors, begins to cook it. To do this, one team member searches for the necessary ingredients in the "boxes" and gives it to a partner. Partner takes a suitable tool, for example, a knife, represented by a pile of cards, places an ingredient card under this pile and discards all the cards from the resulting pile as quickly as possible, flipping them along the way, until he discards and flip the ingredient card - then this ingredient is ready and can be used for cooking. When all the ingredients cards are ready, it will be order ready and will earn the team victory points! «Kitchen Crazy» is a real-time card game and a team of chefs can cook several orders at the same time. The main thing is to have time until the sand spills out...
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