Table feel
Moderate level of interaction
Far away from the big cities lies a mysterious forest. Thousands of years ago, there lived tribes that worshiped the spirits of the woods. Even now, ruins of their sanctuaries, conquered by ivy and amarbel, can be found among the trees. Rumour has it that those spirits have alway...
Players
2-4
Time
20-30
Age
10+
Weight
2
Rating
6.88
Should this hit the table?
Moderate level of interaction
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction
Benevolent has a high replayability score due to its variability in gameboard, expansions, and strategic depth. The game offers different experiences each time it is played, with the potential for players to improve their strategy over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
Benevolent has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.
Overview
Far away from the big cities lies a mysterious forest. Thousands of years ago, there lived tribes that worshiped the spirits of the woods. Even now, ruins of their sanctuaries, conquered by ivy and amarbel, can be found among the trees. Rumour has it that those spirits have always been benevolent and sometimes leave their guests precious gifts: a piece of amber here, a bluebird’s feather or an ancient figurine of some outwardly stone there… Now it’s your time to head out to the magical forest, earn respect of its guardians and collect all their gifts! Every player takes the Character card and all 5 Footsteps of their chosen color and places 1 Footstep on the first position of the Dream Path. Assemble the forest board according to the player count. Players take turns clockwise starting with the first player. When a players has all 5 different gift tokens (no matter how many of each kind), the game immediately ends and that player wins. During your turn you must move first, and then perform an action. Movement: Place one of your Footsteps onto a hex without your Footstep. You can’t place your Footstep onto a hex where you already have a Footstep. You can’t place your Footstep onto a hex if there are no adjacent hexes with your Footsteps. Action: After the movement phase you must perform an action on the hex where you’ve just placed the Footstep. You have two options: Perform that hex’s action — but first you must pay Leaves for all Footsteps there, except yours. Gather Leaves — take 2 Leaves from the supply. Players continue taking turns until one of them wins.
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