Table feel
Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.
A chariot-racing game with pre-race rounds of card auctioning - the trick being that the race-winning "pot" is made up of the auction bids. You have to balance the cost of the cards against the likely return - you want good cards cheap, and you want to force your opponents to pay...
Players
4-8
Time
?-?
Age
12+
Weight
1.74
Rating
5.65
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.
Ben Hurt has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience with each playthrough.
The final luck score for Ben Hurt is 5. The game has a moderate impact of randomness, with random elements having a notable but not exclusive influence on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the outcome being determined by a combination of player strategy and luck.
Overview
A chariot-racing game with pre-race rounds of card auctioning - the trick being that the race-winning "pot" is made up of the auction bids. You have to balance the cost of the cards against the likely return - you want good cards cheap, and you want to force your opponents to pay over the odds for their cards. Of course, everyone else is trying to do the same thing. However, there is a great deal of luck in the actual movement during the race, so your careful planning can be destroyed by a few poor dice rolls.
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