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Ben Hur box art
Rich game profile

Ben Hur

A chariot racing game designed by Carabande's Jean de Poel. Player move their chariots by playing cards from their hand, and then using the appropriate miniature wargame-style ruler to move his chariot forward. Movement cards may be drawn from the standard deck or a higher-risk-h...

Players

2-6

Time

?-?

Age

10+

Weight

1.83

Rating

6.55

Should this hit the table?

Quick read before the metadata.

Ben Hur has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the level of cooperation required is relatively low.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Ben Hur has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the level of cooperation required is relatively low.

Replay value

Ben Hur has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is moderate, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

Ben Hur has a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

A chariot racing game designed by Carabande's Jean de Poel. Player move their chariots by playing cards from their hand, and then using the appropriate miniature wargame-style ruler to move his chariot forward. Movement cards may be drawn from the standard deck or a higher-risk-higher-reward deck. There are also rules for engaging your competitors in dirty tricks such as whipping them to distraction. First player to complete a full lap wins.

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