Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
A comprehensive, well-presented set of skirmish rules for WWII, resolving action at the individual soldier and vehicle crew member level. The designers' intent is to provide fast-playing rules which capture the spirit of ground combat. Units of both sides move in random order (de...
Players
2
Time
?-?
Age
12+
Weight
3.64
Rating
7.25
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Battleground World War II has a high replayability score due to its high variability, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to continuously improve their strategies. The game strikes a good balance between ease of learning and depth, making it accessible to new players while still providing a satisfying challenge.
Battleground World War II has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
A comprehensive, well-presented set of skirmish rules for WWII, resolving action at the individual soldier and vehicle crew member level. The designers' intent is to provide fast-playing rules which capture the spirit of ground combat. Units of both sides move in random order (determined by playing of cards), with each person able to perform two Actions per turn. Morale rules allow for fanatics, cowards and heroes, and Gut Checks are required before characters can perform highly risky acts. Rules cover artillery, engineers, armored and infantry combat. A generic squad organization is provided, and generic hit locations for tanks and halftracks. Seven scenarios are designed to allow players to gradually learn the rules. Later supplements added new unit types, nationalities, and scenarios. The rules are written to use Easy Eight's 28mm miniature line, but conversion charts are included for playing with 20mm and 15mm figures.
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