ABG All Board Games
Battle Of The Scheldt: The Devil's Moat box art
Rich game profile

Battle Of The Scheldt: The Devil's Moat

From the publisher's website: The Battle of the Scheldt covers the fighting between the First Canadian Army and the Fifteenth German Army in November 1944. The Canadians had to clear the area so that the docks of Antwerp could be used to supply the Allied armies, then still depen...

Players

1-2

Time

?-?

Age

12+

Weight

2

Rating

6.30

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game Battle of the Scheldt: The Devil's Moat has a high replayability score, offering a great degree of variability, strategic depth, and scalability. The presence of expansions adds to the replay value, and the player interaction score ensures an engaging experience. While the game may not be the easiest to learn, it still offers a good balance between easiness and depth.

Luck profile

The final luck score for Battle of the Scheldt: The Devil's Moat is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

From the publisher's website: The Battle of the Scheldt covers the fighting between the First Canadian Army and the Fifteenth German Army in November 1944. The Canadians had to clear the area so that the docks of Antwerp could be used to supply the Allied armies, then still dependent on truck convoys from the Normandy bridgeheads. The Germans were attempting to delay this as long as possible, having set up formidable defenses covering the obvious approach routes, using pre-sited artillery, snipers and mines to break up the Allied advance even before it reached the main line. Game Contents: • 17 x 22” map • 100 die-cut counters • One Standard Rules booklet for this series • One Exclusive Rules booklet for this title Skills: • Level: Brigade • Hex: 2 miles (3.2 km)

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Designers

2
Eric R. Harvey David March

Artists

2
Eric R. Harvey Joe Youst

Publishers

1
Decision Games (I)

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.