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Battle: The Game Of Strategy box art

Battle: The Game Of Strategy

Players

2

Time

?-?

Age

12+

Weight

1.78

Rating

5.62

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

Battle: The Game of Strategy has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

Battle: The Game of Strategy has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The expansions add new content and gameplay elements, enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and engaging experience.

Luck profile

Battle: The Game of Strategy has a moderate influence of luck. While random elements do exist in the game, they do not predominantly determine the outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A very introductory level wargame, kind of a "Stratego meets Tactics II." The object is to eliminate the opponent's HQ unit. Different eras are represented by changing the values and abilities of each unit. The counters are labeled with standard NATO insignia. Depending on which era is being played, there will be different numbers and types of the counters and their individual capabilities are geared towards that era. Terrain is added through overlay counters that are placed on the mapsheet. Each half of the board is a mirror image of the other, set up with the same number and configuration of terrain overlays.

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Editions

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Credits

Designers

1
S. Craig Taylor

Publishers

1
Yaquinto