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Battle Cry Of Freedom box art
Rich game profile

Battle Cry Of Freedom

A 2-player card game representing the American Civil War in both East and West theaters. Cards represent key generals and events during the period of 1861-1865. Each player plays their own deck of cards with the Union objective of capturing three key victory cities (Richmond, Atl...

Players

2

Time

?-?

Age

12+

Weight

2.42

Rating

6.78

Should this hit the table?

Quick read before the metadata.

Moderate level of player interaction

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Moderate level of player interaction

Replay value

Battle Cry of Freedom has a high replayability score of 7.95 out of 10. With its variability in gameboard, expansions available, strategic depth, and scalability, players can expect a fresh and engaging experience each time they play. The game offers multiple paths to victory and allows for the discovery of new tactics and strategies. While the easiness to learn score is moderate, the overall replay value makes Battle Cry of Freedom a highly recommended board game.

Luck profile

The final luck score for Battle Cry of Freedom is 6.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

A 2-player card game representing the American Civil War in both East and West theaters. Cards represent key generals and events during the period of 1861-1865. Each player plays their own deck of cards with the Union objective of capturing three key victory cities (Richmond, Atlanta, Vicksburg) and the Confederates trying to prevent this. Resource Events, Battle Events, Special Events, and Strategic Movement Events determine the course of the game. Cards have multiple choices on them from which one event type is selected. Sequence of plays allows for movement to a battlefield, turning movements, retreats, and shifting initiatives. This will determine if, or how a battle is fought. There is a stylized sort of tactical flavor for individual battles, while maintaining touch with strategic and political issues of the time. There are 300 cards comprising Union, Confederate, and Battle decks.

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