Table feel
Basari has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.
Basari is a game of gem merchants competing in a marketplace": racing, collecting, trading, and predicting what the other merchants will do. To start the game, players receive 12 gemstones (3 each of 4 colors). Each turn there will be a movement phase and an action phase: For mov...
Players
3-4
Time
?-?
Age
10+
Weight
1.85
Rating
6.75
Should this hit the table?
Basari has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Basari has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.
Basari offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds even more content and gameplay elements. The game provides deep strategic possibilities and room for improvement over time. It scales well with different numbers of players and has a moderate level of easiness to learn. Overall, Basari has a strong replayability score of 8.03.
Basari has a moderate level of luck involved in the game. Random elements, such as card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Basari strikes a good balance between luck and strategy.
Overview
Basari is a game of gem merchants competing in a marketplace": racing, collecting, trading, and predicting what the other merchants will do. To start the game, players receive 12 gemstones (3 each of 4 colors). Each turn there will be a movement phase and an action phase: For movement, everyone simultaneously rolls their die and moves their markers around a track. They then choose one of three different actions to perform. The actions are: - to take a variety of gems from a market stall, - to immediately score from between 4 and 7 points, or - to roll and move again and also collect points. The action cards are revealed simultaneously. If only 1 player chose a particular action, they simply perform that action. If 2 players chose the same action, they barter back and forth with gemstones. One player will eventually accept the other's offer of gems, and the other will take the action. If 3 or 4 players all chose the same action card, that action is cancelled. Note that in 4-player games, there will always be a conflict in choice of 3 actions, so much more negotiating goes on. A new turn begins with everyone rolling their die, moving, then choosing and revealing their action cards. When any merchant piece completes a lap around the board, the round ends and bonus points are awarded based on who has the majority in each gem color and who has completed a lap. After three rounds, the game is over and the highest score wins. Re-implemented by: Edel, Stein & Reich
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