Table feel
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
Players
2-4
Time
30-40
Age
10+
Weight
1.5
Rating
5.68
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
Bad Doctor has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between depth and accessibility. Overall, Bad Doctor has a good replayability score of 7.7.
The final luck score for Bad Doctor is 5.67. The game has a low randomness impact, with random elements having minimal influence on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a higher strategic mitigation rating. The game has a balanced mix of luck and strategy, with player decisions and strategy playing a significant role in the game outcome. Overall, Bad Doctor is a game where luck and strategy are equally important.
Central City Hospital is an overcrowded, derelict hospital. As a doctor in this terribly understaffed hospital, your job is to keep patients alive until your shift ends. Curing patients is great as long as you can claim the glory for yourself! Every patient you see takes precious time and resources as you struggle to keep them alive. Sometimes you have to leave the sickest patients for the next shift and pass the blame to someone else. If patients die on your watch, you risk being forever shamed as a bad doctor! In more detail, Bad Doctor is a light tile-laying game in which doctors compete for the glory of being the best doctor by treating and curing patients. Treat patients by laying treatment tiles with matching malady symbols. Place your doctor marker on that malady to show you helped cure that patient. You place complication cubes on patients who are not visited during your shift (or turn), but if that patient has no spaces left for complication cubes then that means the patient has died on your shift! Patients are completely cured when there are no open malady spaces on the patient or any connected treatment tiles. The player who cured the final malady on the patient during their shift collects their doctor markers and places them in the score pile on their doctor board. All other doctor markers on the patient go back into the other doctors' reserves. The game ends when one doctor has collected eight or more doctor markers in their score pile. The player with the most doctor markers in their score pile wins! —description from the publisher
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