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Bacon box art
Rich game profile

Bacon

Bacon is a fixed-partnerships climbing game for 4 or 6 players that is all about going out early as a team. The only team that will score is the team that goes out first, but their score will depend on when the rest of the team goes out. If your team does NOT go out first, your j...

Players

3-6

Time

30-90

Age

8+

Weight

1.75

Rating

7.50

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 3.9

Scales well

Strategy 4.6

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.

Replay value

Bacon has a high variability gameboard, offering fresh experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement. With good scalability and moderate easiness to learn, Bacon has a solid replayability score of 7.7.

Luck profile

The final luck score for Bacon is 5.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Bacon is a fixed-partnerships climbing game for 4 or 6 players that is all about going out early as a team. The only team that will score is the team that goes out first, but their score will depend on when the rest of the team goes out. If your team does NOT go out first, your job is simple: make the other team go out as late as possible. The rules also include the Applewood variant for 3 to 6 players: this is the no-partnerships version of Bacon. There are no teams; it’s every person for themselves. Your score will depend solely on the position you go out so go out early.

Media

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Editions

Versions and regional releases

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Files and documents

Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
Sean Ross (I)

Publishers

2
(Web published) Allplay

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