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Baaaaa! box art
Rich game profile

Baaaaa!

In Sauve Moutons you help the shepherd guiding his herd to the house on top of the 3D threeleveled (and divided in quarters) mountain. But beware the really hungry wolf! Each side (the wolf and the sheep) has a different deck. The cards of the wolf are face down in a stack while...

Players

1-6

Time

?-?

Age

5+

Weight

1

Rating

6.61

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

baaaaa! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to continuously improve their strategies. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for baaaaa! is 5.67. The game has a low randomness impact, with random elements having minimal influence on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a balanced mix of luck and strategy. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In Sauve Moutons you help the shepherd guiding his herd to the house on top of the 3D threeleveled (and divided in quarters) mountain. But beware the really hungry wolf! Each side (the wolf and the sheep) has a different deck. The cards of the wolf are face down in a stack while every sheep card is displayed on the table. In turns each player chooses one card for the herd and applies the movement depicted in it (from one to three arrows in every direction but downhill) trying to take the majority of the herd into the uphill sheepfold. After that he reveals a wolf card and must apply its movement, which may result in the wolf capturing one of the sheep. Players share the victory if at least 6 sheep (out of 10) arrive safe to the top.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Michaël Rambeau

Artists

1
Gaëlle Maisonneuve

Publishers

1
Bioviva

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