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Axio box art
Rich game profile

Axio

In Axio, players take turns adding tiles to a shared playing area. Each time you play a tile — with tiles bearing one or two colored symbols — you score points for symbols of the same type that are in rows extending from the recently-placed tile. Tiles can be placed on other tile...

Players

1-4

Time

30-45

Age

8+

Weight

1.67

Rating

6.74

Should this hit the table?

Quick read before the metadata.

Axio has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. However, there is limited emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 3.8

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Axio has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. However, there is limited emphasis on cooperation in the game.

Replay value

Axio has a high variability gameboard with multiple paths to victory, offering fresh experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged. Overall, Axio has a solid replayability score of 7.6.

Luck profile

Axio has a moderate influence of luck. Random elements like card draws and tile placements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In Axio, players take turns adding tiles to a shared playing area. Each time you play a tile — with tiles bearing one or two colored symbols — you score points for symbols of the same type that are in rows extending from the recently-placed tile. Tiles can be placed on other tiles in some situations. When the game ends, players check the scores for each of their symbols, and their final score is equal to the lowest value among them. Whichever player has the highest low score wins!

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Reiner Knizia

Artists

1
Claus Stephan

Publishers

1
Pegasus Spiele

Linked items

Graph expansion queue

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