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Avenue box art
Rich game profile

Avenue

Avenue is a quick and exciting family game that can be played with up to ten players with very little downtime. Players draw a network of roads on their player sheet, trying to connect their farms and castles to grapes. Each round, a card is drawn that shows which type of road th...

Players

1-10

Time

?-?

Age

8+

Weight

1.39

Rating

6.84

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Avenue has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. Avenue scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Avenue has a high replayability score of 8.0.

Luck profile

Avenue has a moderate level of luck involved in the game. Random elements such as card draws and dice rolls have a notable impact on the outcome, but players also have a substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it an engaging and enjoyable experience for players.

Overview

What ABG knows about this game

Avenue is a quick and exciting family game that can be played with up to ten players with very little downtime. Players draw a network of roads on their player sheet, trying to connect their farms and castles to grapes. Each round, a card is drawn that shows which type of road the players must draw. Some cards are marked as scoring cards, and when the fourth scoring card is drawn, a new farm is scored. The order in which the farms are scored is revealed one-by-one throughout the game, so players must constantly adapt their strategies. When a scoring takes place, you score points for every grape that your farm is connected to — but you shouldn't be too greedy because if a farm is not connected to more grapes than your previous farm, you lose points! Scoring many points early will therefore make things difficult later. This keeps the game exciting until the end. —description from the publisher

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

2
Kristian Amundsen Østby Eilif Svensson

Artists

1
Gjermund Bohne

Publishers

1
Aporta Games

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