Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
"AUTUMN OF GLORY" is a two player operational wargame on General William S. Rosecrans' offensive into northern Georgia during the late summer of 1863. This offensive was met by a strong Confederate counterattack that resulted in the Battle of Chickamauga. The game also portrays t...
Players
2
Time
?-?
Age
12+
Weight
2.7
Rating
6.80
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Autumn of Glory offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a replayability score of 8.06.
Autumn of Glory has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions and planning, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.
Overview
"AUTUMN OF GLORY" is a two player operational wargame on General William S. Rosecrans' offensive into northern Georgia during the late summer of 1863. This offensive was met by a strong Confederate counterattack that resulted in the Battle of Chickamauga. The game also portrays the effort made to control Knoxville that so vitally influenced the Chickamauga campaign. This is the fifth game in COA’s Civil War Campaign series. The map depicts the theater of operations from Cumberland Mountain to Rome, Georgia, centered on Lookout Mountain. It is divided into Areas to regulate movement. Each Area represents approximately a 7-mile slice of terrain. Each turn represent about 2 days of real time. The playing pieces represent divisions and brigades on both sides, as well as artillery units and various informational markers. Each combat strength point represents around 800 infantry, 400 cavalry, or 16 artillery pieces, depending on the unit represented.
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