Table feel
Attandarra has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.
This game was self-produced by the designer Horst Rokitte. The game is about rebuilding the city of Attendorn (first named Attandarra in 1072 AD). Every player has got a personal board where he builds some of the known buildings of Attendorn (like Hospital, Church, Castle, Abbey,...
Players
2-4
Time
?-?
Age
12+
Weight
2.83
Rating
6.49
Should this hit the table?
Attandarra has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Attandarra has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Attandarra has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience each time it is played.
Attandarra has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies primarily on player strategy and decisions, with luck playing a minor role. Overall, Attandarra offers a balanced mix of luck and strategy.
Overview
This game was self-produced by the designer Horst Rokitte. The game is about rebuilding the city of Attendorn (first named Attandarra in 1072 AD). Every player has got a personal board where he builds some of the known buildings of Attendorn (like Hospital, Church, Castle, Abbey, Townhall,... 18 in total). On the central board you'll find a resource-market where the resources wood, clay, stone and glass can be bought (in order to build the 18 buildings) as well as a point-counter and a 'coordination-field'. On this field citizen- and/or money-tokens can be bought in order to put them on buildings that were built on the personal board. A building with a token on it, gets more value at the end of the game. Further details, pictures and the rules (in German) could be found on the publisher's homepage www.spiele-idee.de (now turned off).
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