ABG All Board Games
Attack! box art
Rich game profile

Attack!

The basic game (Attack!) is a very simple game of expansion and conflict set in the World War 2 era. It is aimed at those game players who enjoy rules that are very simple and easy to get into. The game is not intended to be a simulation of the era, but immerses the players in th...

Players

2-6

Time

?-?

Age

10+

Weight

2.55

Rating

5.84

Should this hit the table?

Quick read before the metadata.

Attack! has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Attack! has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

Attack! has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is solid. It scales well with different numbers of players without compromising its appeal or balance. While the game is not the easiest to learn, it offers a good balance between easiness and depth. Overall, Attack! has a strong replayability score of 7.8.

Luck profile

Attack! has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. While there is some room for strategic decisions to mitigate the effects of randomness, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

What ABG knows about this game

The basic game (Attack!) is a very simple game of expansion and conflict set in the World War 2 era. It is aimed at those game players who enjoy rules that are very simple and easy to get into. The game is not intended to be a simulation of the era, but immerses the players in the flavor of the period. Gameplay: Each player starts with a few regions (one of which is his capital), and a few military units. Players expand their power bases by adding regions to their "sphere of influence". This may be done either through diplomacy (they join willingly), or military conquest (they join, period). There are three major sub-games in Attack!: 1) Land Combat: A simple system where each unit has certain advantages based on its historical role. 2) Sea Combat: A simple system where each ship type (Battleship, Carrier, Destroyer, and Sub) has certain advantages based on its historical role. 3) Economic: A simple system determines production. The player starts with one card per region owned, and then gets a new one for each new region added. The cards come in four basic flavors (suites): Resources, Factories, Transport Network, and Oil. Each card has a value printed on it that represents the base economic value of that region. If the player is able to create an entire "set" (one of each suite), he doubles the printed value on those cards. There is also a fifth type of card which has a minimum value of "1" that represents a region without any special economic value (just "population"). The units include: Infantry, Tank, Artillery, and Air. These are high quality plastic minis, which come in two sizes: regular for only one unit and slightly larger for groups of five. The map shows the world circa 1935 centered around the Atlantic (North and South America, Europe, and Africa). The expansion contains the map of Asia, Australia, and the Pacific. Expanded by: Attack!: Expansion Attack! Deluxe Expansion (Replaces Attack! Expansion) Attack! 7-8 Player Expansion (Adds two additional armies: black and white) Parts Manifest: Game board (Western Hemisphere) Rule book (24 pages) 6 sets of 113 pieces each in red, deep blue, dark green, grey, tan, taupe (infantry, tanks, artillery, planes, one capital) 42 Infantry pieces (37 normal and 5 large) 25 Artillery pieces (20 normal and 5 large) 25 Tank pieces (20 normal and 5 large) 20 Airplane pieces (15 normal and 5 large) 1 Capital piece 8 red battle six-sided dice (sides show infantry, tank, artillery, plane, plane, blank) 2 blue regular six-sided dice 54 Economics Cards Factories (4×1, 3×2, 2×3, 2×4) Minerals (4×1, 3×2, 2×3, 2×4) Oil (4×1, 3×2, 3×3, 3×4) Population (8×1) Rail Transport (4×1, 3×2, 2×3, 2×4) 54 Navy cards 12 Aircraft Carriers 12 Battleships 15 Destroyers 15 Submarines

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Glenn Drover

Artists

1
Paul Niemeyer

Publishers

3
Bard Centrum Gier Eagle-Gryphon Games Überplay

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.