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Assassincon box art
Rich game profile

Assassincon

Welcome to AssassinCon, the annual convention where assassins meet to show off tools and skills and decide who is the best in the world! This year the contenders have decided to take it out of the judge's hands. Do you have what it takes? AssassinCon uses an interesting hidden mo...

Players

4-6

Time

?-?

Age

12+

Weight

1

Rating

5.74

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Assassincon offers a high level of variability with its gameboard, expansions, and strategic depth. The game provides ample opportunities for players to improve their strategies over time. It also scales well with different numbers of players and has a moderate learning curve. Overall, Assassincon has a strong replayability score of 7.85.

Luck profile

Assassincon has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game's overall luck dependence is balanced, with a mix of luck and strategy influencing the outcome. The final luck score for Assassincon is 7, indicating that luck plays a minor role compared to player strategy and decisions.

Overview

What ABG knows about this game

Welcome to AssassinCon, the annual convention where assassins meet to show off tools and skills and decide who is the best in the world! This year the contenders have decided to take it out of the judge's hands. Do you have what it takes? AssassinCon uses an interesting hidden movement mechanism to capture the atmosphere of an event in which anybody could be out to get you. A player knows who their assassin is in real life, but not who they are playing in the game. They move around by secretly playing movement cards that are all shuffled together before being read and played. The goal is to catch your target while evading your assassin. Points are scored for successfully assassinating a player, identifying your would-be killer, or scaring players into making mistakes as a ghost from beyond the grave, so even dead players are still in on the action! Can you safely navigate the treacherous crowds of the most dangerous AssassinCon yet?

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