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Ascended box art
Rich game profile

Ascended

In Ascended, players take on the role of a magic-sensitive creature that awakens alone in the middle of a medieval-like, dark and icy landscape, completely oblivious to where or what it is. Players will make their way through this wild and dangerous setting, fighting for self-awa...

Players

1-4

Time

60-90

Age

14+

Weight

2

Rating

6.20

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Ascended has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Ascended has a moderate level of luck influence. While random elements do have an impact on the game outcome, players have substantial ability to mitigate luck through strategic decisions and planning. The game relies more on player decisions and strategy rather than pure luck.

Overview

What ABG knows about this game

In Ascended, players take on the role of a magic-sensitive creature that awakens alone in the middle of a medieval-like, dark and icy landscape, completely oblivious to where or what it is. Players will make their way through this wild and dangerous setting, fighting for self-awareness and searching for the ultimate reward - ascension. Ascended is a game that combines elements of Strategy, Exploration, Fantasy and RPG. It features several ingenious game mechanics ranging from changing game cycles (Daylight and Darkness) and terrain to unique map building, card drafting and combat systems, all framed within a dark and unexpected plot that unveils as the game progresses. The path to ascension is filled with adventure. Players will start isolated, unaware of each other's locations and identities. Based on a limited number of possible decisions, they will be able to explore random unknown territory, influence map building and positioning, raid ancient sites for precious artifacts, deal with local superstition, master god-like mutations, recruit brave companions and fight notorious Villains. Inevitably, they will also directly confront each other in epic Close Combat.

Media

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Editions

Versions and regional releases

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Rules, aids, translations

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Commerce mapping

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Credits

People and publishers

Designers

1
David Costa

Artists

2
Andrea Alemanno Joana Higino

Publishers

1
Saved Game, Lda

Linked items

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