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Ars Alchimia box art

Ars Alchimia

Players

2-4

Time

?-?

Age

10+

Weight

2.31

Rating

6.75

Fit

Teach 2.9

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation, high frequency of interaction, and low emphasis on cooperation.

Replay value

Ars Alchimia offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and scalability of the game further enhance its replay value. While the easiness to learn score is moderate, it still provides enough depth to keep players engaged. Overall, Ars Alchimia has a strong replayability score of 8.05.

Luck profile

Ars Alchimia has a moderate level of luck involved in the game. Random elements such as card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Alchimia — a land where the works of a single grand alchemist has caused alchemy to develop more quickly than other technology. The everyday lives of the people rely on the alchemy factories that this first pioneer built. In Ars Alchimia, you work at one of these factories. As an overseer belonging to the Academy, you take orders from the people, gather resources, and transmute them — but you need to be more efficient than your competition. The game lasts four rounds, with each round representing a year. Each round, players take turns placing one or more of their workers on one action they want to do: gather resources, take up an order, employ an assistant, or transmute at the alchemy forges. The trick is that the more workers on one spot, the less effective an action becomes; if you want to place workers on a spot where there are already some, you'll have to exceed the number of workers already there.

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Kuro

Artists

4
Boukun Aderi Fujioka (???????) Scott Hartman Iro

Publishers

4
O Capturador Japon Brand Manifest Destiny Tasty Minstrel Games

Linked items

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