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Arlecchino box art

Arlecchino

Players

2-4

Time

?-?

Age

6+

Weight

1.67

Rating

5.41

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Arlecchino has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Arlecchino has a high replayability score due to its strong variability in the gameboard, expansions available, and strategic depth. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and interested.

Luck profile

Arlecchino has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Arlecchino, each player owns a color and wants to have the most segments of that color on the board when the game ends. To start the game, players place the tiles randomly on the board, then remove the black-and-white starter tile. The other tiles have some combination of the four colors in the game: four segments of yellow; three yellow and one blue; two yellow, one blue and one red; etc. On a turn, you choose a tile that contains at least one segment of your color, then move that tile one or more times, up to the number of segments of your color on that tile. You can move horizontally or vertically, and you can jump over an adjacent tile to remove it from the game. You must remove a tile on your turn or else you must pass. When all players must pass, the game ends and the player who has the most segments of his color on the remaining tiles wins. Microbadge - Arlecchino fan

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Editions

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Credits

Designers

1
Bernard Tavitian

Artists

1
(Uncredited)

Publishers

3
Alary Games Asmodee Lud Editions

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