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Ark box art
Rich game profile

Ark

Noah is tearing out his beard as he doesn't have much time left to finish loading his ark. After all, the clouds are gathering and the rain could come at anytime. Meanwhile, the animals are gathering before the ark and waiting to be told who goes in which stalls. A handful of peo...

Players

3-5

Time

?-?

Age

8+

Weight

2.21

Rating

6.26

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Ark has a high replayability score due to its strong variability in the gameboard, expansions available, and strategic depth. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Ark provides a fresh and engaging experience with a high replayability score of 8.15.

Luck profile

The final luck score for Ark is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Noah is tearing out his beard as he doesn't have much time left to finish loading his ark. After all, the clouds are gathering and the rain could come at anytime. Meanwhile, the animals are gathering before the ark and waiting to be told who goes in which stalls. A handful of people have showed up to offer help, but they look like gamblers and game players! In Ark, the players need to help load animals and supplies into Noah's ark in preparation for the rains to come – but you can't just shove animals into stalls willy-nilly. If the meat eaters are boarded with plant eaters, you won't have those plant eaters around by the time the water recedes. Animals from cold and warm climates also need to be bunked separately so that they can all be comfortable. On top of all that, you have to worry about the weight of the animals; load too many on one side of the ark and you'll all be treading water for the next forty days and forty nights... The game consists of cards, animal tokens, and "action" discs. Your goal is to place your animal tokens (as victory points) based on characteristics of the animal and provision cards loaded on the "ark". Each player takes turns either placing cards or drawing cards from a face-up draft pile (Card Drafting) and the supply stack. Each card has characteristics (such as the animal size, diet, climate, scoring category, and special ability). Animals and provisions must be placed according to rules that prevent animals from eating each other, eating the supplies, or tipping the "ark" with their combined weight. When a card is played, the player may place a "victory point" animal token on one of the 5 scoring category cards. In this way, the game combines Tile Placement of the cards with Set Collection for types of victory points. The game ends when a fifth "Rain Card", somewhat randomly shuffled into the deck, is drawn. Players then score points for their animal tokens, and bonus points for having the most or second most tokens per category.

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