Table feel
Moderate interaction with a mix of direct confrontation and strategic depth.
Players
2
Time
?-?
Age
?+
Weight
2.67
Rating
7.42
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate interaction with a mix of direct confrontation and strategic depth.
Arcole 1796 has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate player interaction further enhance the replay value. While it may take some time to learn, the game offers a rewarding and engaging experience for those willing to invest the effort.
Arcole 1796 has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Arcole 1796 focuses on the three days of an indecisive battle in northern Italia (15th to 17th November 1796). It includes 3 scenarios of one day and a campaign game of 3 days. Arcole 1796 is the 41st battle of the Jours de Gloire series. Bonaparte is at the head of the French Army of Italy. Alvinczy commands the Austrian Army. This Jours de Gloire module introduces a new type of terrain - the Dike - and very particular tactical options as the battlefields is made of marshes and rice fields, with dikes as only ways for developing maneuvers. The game includes an A2 map, a color player aid and 216 counters and markers. Bilingual Rules and Charts (English/French).
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