Table feel
Arcanum has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.
Arcanum is played with a regular Tarot deck, used to move the game pieces on the board. There are four noble Houses, fighting for power and supremacy in a medieval city. They are named after the four Tarot suits: Pentacles, Chalices, Swords and Wands. Players will represent diffe...
Players
3-5
Time
?-?
Age
10+
Weight
2.64
Rating
5.96
Should this hit the table?
Arcanum has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Arcanum has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.
Arcanum offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Arcanum has a strong replayability score of 8.03 out of 10.
Arcanum has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Arcanum strikes a good balance between luck and strategy, making it an engaging and challenging board game.
Overview
Arcanum is played with a regular Tarot deck, used to move the game pieces on the board. There are four noble Houses, fighting for power and supremacy in a medieval city. They are named after the four Tarot suits: Pentacles, Chalices, Swords and Wands. Players will represent different paths for Fate, and will try to shape the destiny of those Houses to best suit their goals. The game is played over 6 or 9 turns, and at every turn each player has the opportunity to hide one (and sometimes more) cards under the board in front of him (this is called "influencing" the Houses and it's like a hidden bet on the house, trying to get control over it) and to play cards for their effects (Major Arcana cannot be hidden but have stronger effects). Playing cards will impact, among other things, the ranking of the Houses in terms of prestige. To optimize point scoring, a good player will try to gain influence over "winning" houses without wasting too many cards for acheiving that, and/or to influence Houses in the lower positions with little effort. Experienced players will learn how to deceive their opponents about their real intentions. Skill, bluffing, intuition and reading your opponent’s moves are all skills required to gain victory. Arcanum is the first board game by the world acclaimed Tarot publisher Lo Scarabeo, and includes a complete tarot deck: a "family friendly" version of the Initiatory Tarot of the Golden Dawn featuring wondrous illustrations by the artist Patrizio Evangelisti.
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