Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Satirical card game Antyszczepionkowcy.biz (anti-vaccers.biz) is designed to trick players to becoming aware of the value of vaccinations. Players can expect perverse humour and fun with friends. The game shows the consequences and realities of the activities of businessmen profi...
Players
2-4
Time
15-45
Age
13+
Weight
1.67
Rating
6.17
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
antyszczepionkowcy.biz has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played and allows players to improve their strategy over time. It adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.
The final luck score for antyszczepionkowcy.biz is 5, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Satirical card game Antyszczepionkowcy.biz (anti-vaccers.biz) is designed to trick players to becoming aware of the value of vaccinations. Players can expect perverse humour and fun with friends. The game shows the consequences and realities of the activities of businessmen profiting from alternative medicine. Players try to gain influence at all costs by selling useless goods in their online stores. They also collect signatures and lobby for harmful laws. Their actions affect the population resistance index, and over time, cases of various diseases become more dangerous. This may harm the anti-vaccers themselves ... unless they are smart enough to vaccinate. On a turn, a player can first draw as many cards as he likes, one at a time from the deck, placing them on the table. If the player draws a disease with the same name as a disease already on the table, he was too greedy and his turn ends immediately. All the cards were drawn in this turn being discarded. Otherwise, the player can stop whenever he likes, then earn as much money as much card he draws and buys one card (Product / Signature for Law / Action). Of course, players can vaccinate themselves: this hypocrisy costs them -1 point per vaccinate but give them a possibility to ignore the first card of a disease per turn. When one player has at least ten influence points the game is played to the end of the round, giving everyone the same number of turns, then the player with the most points wins. -description from designer
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