Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
2-4
Time
?-?
Age
10+
Weight
1.93
Rating
5.98
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation.
Another Damn Civilization Game offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Another Damn Civilization Game has a strong replayability score of 7.9.
The Another Damn Civilization Game has a moderate level of luck involved. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
another damn Civilization game is a dice-rolling civilization game. Dice determine the player's available actions. Each player throws 3 dice to determine which actions they have available to them in a round. The players get re-rolls for abilities. Money and tokens are placed in the corresponding boxes. These are emptied beginning with the #1 box down to #6. Every token allows for an action. Either taking resources (black piece or new token for a player), placing a token on the civilization track, or moving a token on the track. A player can have up to a maximum of 26 tokens on the civilization track. Once a token is on the track, a new token can be placed adjacent to it. Different spaces give different abilities to the players, such as re-rolls, victory points, or resources. Some spaces have a cost to use them, such as War, which allows the removal of a token from another player. The civilization track consists of 30 spaces. It starts with the 1st space, Writing, and ends with the 30th and final space, City. Once a player places a token on the 30th space, the game ends and victory points are tallied. Points are obtained from the civilization track and for every 3 black token, coin, or playing piece leftover. The player with the most victory points wins. The fourth game by Martin Wallace in spielbox.
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