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Anno Domini: America box art
Rich game profile

Anno Domini: America

Each Anno Domini set consists of 336 cards, with a description of a historical event on one side of the card, and the year (and sometimes specific date) in which it happened on the other. Each player receives nine of these cards (or less, if you want the game to be shorter), and...

Players

2-8

Time

?-?

Age

10+

Weight

1.4

Rating

7.03

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

Anno Domini: America has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is good. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a balance between depth and accessibility. Overall, Anno Domini: America has a strong replayability score of 7.875 out of 10.

Luck profile

Anno Domini: America has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Each Anno Domini set consists of 336 cards, with a description of a historical event on one side of the card, and the year (and sometimes specific date) in which it happened on the other. Each player receives nine of these cards (or less, if you want the game to be shorter), and may only look at the descriptions. Players then put in turn a card on the table, *trying* to put theirs in chronological order. A player may, instead of adding a card, claim that the order in which the cards were put is incorrect. In this case all cards are turned over and the correct years revealed. If the order was correct then the doubting player receives two cards and skips a turn. If the order was incorrect then the previous player, who accepted the order as correct, receives three cards. The first player that gets rid of all the cards wins. Bluffing is as least as important as knowledge in this game. Most events are rather obscure or are hard to date exactly, so this ain’t no game for the nerds/geeks of this world, even they might think so, because it’s full of surprises and pure fun. Highly recommended, because Anno Domini is a blast to play, is a very enjoyable social event and you even learn something from it. Unfortunately there is no English edition in existence, but this game could be a good way, to improve your already existing German skills or a very good reason, to learn German language in the first place. The set "America" contains historical events which are related to America. This relationship is not necessary obvious. Like all Anno Domini the America edition can be played as standalone or mixed with some or even all editions. Part of the Anno Domini series

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Urs Hostettler

Artists

1
Res Brandenberger

Publishers

2
ABACUSSPIELE Fata Morgana Spiele

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