ABG All Board Games
Animocrazy box art
Rich game profile

Animocrazy

How can the Jolly Pets resist the big bag of candies right in front of them? Everything goes well at the beginning when they calmly agree on the same amount of candies for each of them, but soon they come up with more and more ideas and a debate starts… the Pig says,“Those who we...

Players

4-10

Time

?-?

Age

10+

Weight

1.28

Rating

5.52

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation, requiring frequent attention to other players' actions. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, requiring frequent attention to other players' actions. Limited emphasis on cooperation.

Replay value

Animocrazy has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game adapts well to different player counts and offers a balanced and engaging experience. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Animocrazy has a moderate influence of luck. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

How can the Jolly Pets resist the big bag of candies right in front of them? Everything goes well at the beginning when they calmly agree on the same amount of candies for each of them, but soon they come up with more and more ideas and a debate starts… the Pig says,“Those who weigh over 10kg should get an extra candy!”... the Dog says, “Whoever oversleeps should return a candy to the pool!” To resolve their hectic argument, they finally decide to form the House of Pets, at which the animal councilors will discuss proposals and vote on new laws. Who can get the most delicious candies in this exciting voting game? Based on Karl-Heinz Schmiel's Das Regeln Wir Schon, players attempt to pass laws which benefit themselves. The laws are either immediate or semi-permanent, and they can have all kinds of different effects: all players with beards get five points, vote cards must be played with the left hand, or some sort of re-evaluation or redistribution of the chips that each player has. The chips are the main way that players score, but their worth fluctuates constantly. On a turn, a player draws a card and then proposes a vote, and this continues until the End card is drawn. A winner of the 1999 Concours International de Créateurs de Jeux de Société.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Designers

1
Bruno Faidutti

Artists

2
Gérard Mathieu Pat Piper

Publishers

4
Descartes Editeur Jolly Thinkers Popcorn Games sternenschimmermeer

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.