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Animal Inc box art

Animal Inc

Players

2-4

Time

20-60

Age

8+

Weight

?

Rating

6.39

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Animal Inc has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Animal Inc has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Animal Inc is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

The rules for Animal Inc describe it as an "unusual semi-cooperative hand management game". The game consists of 36 cards in 5 suits, with numbers ranging from 0 to 12, and each suit has a unique distribution. For instance, all grey cards are 6's, and green cards are numbered 3-9. Cards are dealt out evenly, with each player then choosing a few cards to discard. The players are adding cards in a pyramid structure that is 8 cards wide on the bottom. To play a card on the bottom row, a player simply plays it next to a previously played card. To play a card on a higher row, it must be supported by 2 cards, and at least 1 must be the same color as the card being played. The game ends when all players are out of cards, or no player may legally play another card. If the pyramid reached the 5th tier (4 cards wide), then the last player scores positive points equal to the sum of the values shown on all cards in the 5th tier and above; all other players lose points equal to their single highest card. However, if the pyramid does not reach the 5th tier, the last player loses points equal to their single highest card, and all other players gain points equal to their single highest card. The player with the most points after a number of rounds wins. —user summary

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Editions

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Credits

Designers

1
Princeton Wong

Artists

2
Charlotte Pang Jack So

Publishers

1
NightDreamer

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